So copy and paste the FO3 example from the ReadMe cd C:\Users\Chris\Desktop\kfupdater_2_2-496)Īll those options and modifiers seem to be a bit complicated at first (at least for me.) but the values for the example do the job as well. It's a command line app, so open your cmd.exe and navigate to your folder.
#FALLOUT 3 NEXUS IDLE REVISIONS 2 ARCHIVE#
Unzip the archive to a folder and move your exported pose-.kf to the same folder. Now you have to use tazpn's kfupdater to "finalize" the. I tend to work most of the time with one panel only, without checking the others very much, so I made it bigger and changed the perspective mode (NUM 5). Open the skeleton file and adjust the workspace to your liking. blend-format.You might want to grab that file since the example in this tutorial will be made using this.Ģ. My base was Backsteppo's tutorial and his FO3-ready skeleton in. The latest versions, and some basic knowledge (camera movement, etc), of these tools:
So I started looking into that "process" of creating a pose myself and decided to write a little tutorial if I'm successful.
I've been wondering why there are many modders out there who are proficient with 3D-software but only a few (but excellent) pose mods.
Players who enjoy taking screenshots in Fallout3 make use of them all the time and the imageshare wouldn't be as nice as it is without them.īasically, custom poses are essential for "presenting" Fallout in a different way than what everyone can see ingame.